Sound Engineering


A Sound Engineer is a person who understands the importance of the sound track, which works in conjunction with the visual image. A student attending this course will learn both the technical and creative aspects of the recording process. Students practice on state-of-the-art equipment used in professional studios and upon completion will be able to successfully work in any avenue of the sound recording industry.


The first four months of the Sound Engineering course start with the theory classes. The modules that will be covered are:

Sound Theory
The course explains the absolute basics of sound, It also explains the various fundamental characteristics of a waveform that include amplitude, frequency, velocity, wavelength, phase, harmonic content and acoustic envelope. Moreover, the students will learn about psychoacoustics, i.e. the human perception and interpretation of various sounds and sound sources.
The students will learn the various classification of microphones that include dynamic, condenser, ribbon microphones etc, and their professional application in today's recording industry. The course also explains the various technical specifications of microphones and the factors one should keep in mind for selecting the right microphone for the required application.
Basic Electronics
The knowledge of basic electronics is extremely imperative for an audio engineer in the field. Apart from the basic fundamentals of recording and mixing music, it helps the engineer to know how to chase a signal and probably find faults or rectify technical errors and glitches in the signal chain so as to carry on a smooth recording. Also, the course explains the general maintenance of electronic gadgets, cables and connectors.
Sound Reinforcement
Speakers, monitors, amplifiers etc. are parts of the system. There are various types of speakers and amplifiers; each one has a different specification and use. The basic theory of sound reinforcement, the meaning and use of active and passive speakers, their crossover filter frequencies and the use of Digital Delay Line will be adequately explained to the students. Dynamic range and decibels will also be discussed in order to give the students an in depth knowledge in the use of its calculations that are necessary for speaker placement and calibration for live sound reinforcement.
Signal Processing
Signal processing is one of the most interesting part of audio. This is the part where the students will be taught how to use equalizers, compressors, reverbs, delay units and noise reduction systems in a conventional way and also how to apply them in the most unusual scenarios.
Studio Acoustic Design
Room acoustics, sound isolation, symmetry in control room, frequency balance, sound absorption, reflection and reverberation should be well considered to achieve the best possible acoustic results while designing a sound studio. The course explains the various aspects and calculations one should accomplish in designing a sound studio that starts from measurement of the room, physical acoustic analysis and treatment, assessing equipment based on the spec sheets and also selecting the necessary tools and instruments for the required purpose.
Digital Technology
Digital Audio is simply a process by which numeric representations of analog signals are encoded, processed, stored and reproduced over time through the use of a binary number system. This is the module in which the students will be introduced to words such as sampling and quantization that form the basics of digital audio. They will be taught the ever-changing hierarchy of the technology tree with its branches that covers protocols and standards such as AES/EBU, S/PDIF, TDIF, ADAT, connectivity and synchronization with various analog and digital recording media, recording formats and error correction. Also, the students will be taught how to handle digital equipment starting from basic computing to digital consoles and also in working with various computer platforms such as the Mac, PC and its connectivity with external devices using the Universal Serial Bus (USB) and Firewire.
Stereo and Surround Sound
The course explains the various surround sound formats such as Dolby Digital, DTS, SDDS etc. that are really popular these days and will discuss the various compression standards and coding used by these formats. Also, the students will be taught on the placement of speakers and calibrating them for the required surround environment in order to achieve the sweet listening spot.


The practical classes and studio sessions will be conducted in the next five months of the program. The topics covered are:

Analog Console
Our Academy offers its students a great opportunity to experience and learn the structure and signal flow in analog consoles. They learn the basic signal routing principles that form the foundation of a successful sound engineer. Also, they will learn to insert external dynamics and effects processors in the analog chain directly from the analog console.
Digital Console
The students will learn how to differentiate the digital theory from analog, the signal flow and connectivity of digital consoles with Digital Audio Workstations (DAW). Practice recording sessions will be conducted that consolidates the digital concept in each and every student. Apart from that, they will learn how a digital mixer can be effectively used to balance, position, effect and equalize its different audio channels into a good sounding sonic image that we call a mix.
Digital Audio Workstations

  • Advanced multitrack recording, editing and mixdown capabilities
  • MIDI sequencing, edit and score capabilities
  • Integrated and plug-in signal processing support
  • Support for integrating software plug-in instruments (VSTI, AU and RTAS) and peripheral music programs (ReWire)
  • Integration of peripheral hardware devices such as controllers and audio and MIDI interface devices.

Our Academy offers integrated training to work with DAW's that include Digidesign Protools and Steinberg Nuendo, which are being widely used in today's audio post and music production industry. Students learn the art of recording, editing and mixing using DAW's and the implementation of plug-in and automation to tweak and manipulate audio to achieve the desired results.
Miking Techniques
A decent recording comes from a decent source and a decent miking. Students will be taught a variety of miking techniques that include mono miking, stereo miking and multi-miking. They will record vocal and acoustic instruments using the various established miking techniques that are used widely around the world and will also learn in miking up the drum-kit.
MIDI stands for Musical Instrument Digital Interface and MIDI sequencer is a software or hardware device designed to create and manage computer-generated music. MIDI programming is being widely used by most of the established music producers and composers all around the world. In this module, the students will learn the basic connectivity of Digital Audio Workstations (DAW) with samplers and MIDI controllers used for triggering MIDI messages that is recorded onto the DAW. They will learn the application of various MIDI record/edit modes and export functions in DAW’s. The students will be introduced into the new world of Virtual Studio Technology (VST) and the use of VST instruments for composing and programming computer-generated music, as well as the use of MIDI in synchronizing various audio equipment.
Audio Post-Production
Audio Post Production usually refers to audio that is synchronized with video. This applies to TV, Cinema, and Commercials. In this module the students will learn the application of Automated Dialogue Replacement (ADR) in which they will replace the original production dialogues with studio recorded ones and synchronize it with the video. They will be taught on recording foley and generating sound effects that come as a part of sound design for the video.

Final Practical

Once the students have finished their practical classes, Our Academy offers opportunities for the students to observe and participate in ‘real world’ workplace settings. Students have to record a band/artist and mix a song to create a production. The practical project helps the students in adapting and modifying their skills and attitudes to the demands of the recording band and also helps in evaluating their own strengths and weaknesses.

Why to Join us

  • A command over both Pro-tools and Nuendo
  • Strong base in Analog
  • Complete knowledge of Digital Audio Technology
  • Routing of tracks
  • Field trips to Recording Studios and Radio Stations for a live experience
  • Guest lecturers by renowned film personalities


  1. Sound Engineer for live shoot during Filming of a Movie or a Television programme.
  2. Song and Music Recording.
  3. Mixing Engineer for Dolby DTS Surround sound.
  4. Handling Sound System in live outdoor events.
  5. Sound Designing for Film effects.
  6. Recordist at a Radio Station, especially FM Stations or to produce software for broadcasting, eg. Ad-commercials, Corporate Documentary films etc.
  7. Maintenance or Service Engineer for equipment.
  8. Designing and establishing sound Recording Studios with proper aesthetics, acoustics and ambience.